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Cloud Shader

(click picture to enlarge)

Project Description:
This my first real experience programming a shader. I did this project using Pixar's Renderman, and programmed everything using RSL (Renderman Shading Language). I first started off with a basic particle volume in Maya 7.0. I then programmed a model for per particle edge attenuation, a color ramp on the volume, an illumination model, and created a basic per particle noise. The final result came out fairly nice and no textures were used.

Technology:
- Pixar's Renderman

Additional Credits:
- Alex Boyle - Programmer


Procedurally Shaded Environment

(click picture to enlarge)

Project Description:
In this project we were asked to model an environment, light it, and shade it. We weren't allowed to map or texture anything, we could only create shaders using Pixar's Renderman solution and apply them to surfaces.

Technology:
- Pixar's Renderman
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